Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, July 23, 2008

Skullmania


I've been keeping up with the news about Wrath of the Lich King expansion. It's shaping up to be a good one and I can't wait to play it again. I've kind of taken a hiatus from it, but damn I'm getting that urge to give Blizzard money again, curse them!

In other matters, I call the above drawing the Deathdwarf! I really like the cartoony/Penny Arcadey feel of the character but I think I have to work more on the design. I showed Zia, a friend of mine, and she thought the skull motif was too much. I'm inclined to agree with her. In any case, the new comic I'm working on is coming along.

I discovered this website while I was looking for watercoloring techniques in Photoshop. Danidraws.com has been such a great resource with it's many tutorials and helpful information that I think every beginner and intermediate digital artist can benefit from visiting her website.

Wednesday, November 07, 2007

Delilah the Sorceress


I'm doing a new character. I also decided I want a magical theme to my demo reel so I'm gonna go in that direction. This character is gonna be a sorceress and I've done some concepts of it. I actually like the way it turned out, I still have to sure up the costume and the feel of the character.

Saturday, September 29, 2007

Goat Boy

Here is a concept from one of the models I'm working on this semester. I've already done the image planes for him and started doing the low poly version. The face is looking good. A lot easier to do since I've had experience on doing low poly modeling from my previous classes. My instructor told me I had to work on my torso anatomy and I'm inclined to agree with him. Have to whip out the anatomy books and study them I suppose. He also mentioned something about goats having split hooves, but personally I think that's more of an artistic choice. I'll still probably end up putting split hooves on the model though.

I really want to work on my detailed high poly work since I have very limited experience in that area. I'll bring this guy in zbrush and try to make a nice normal map that way.

-Ray