
Yesterday was a mess, I slept only like 2 hours and had to get up and completely finish UVing a model in three hours. It was insane, but with the right program and some elbow grease, I was able to do it.
Today, I'll explain level of detail. In particular, the level of detail of lines as they recede into space. The farther an object or detail is to the point of view of a scene, the fewer and thinner lines you should use. You can't see too much of this from the example (I was too green when I did this to understand this concept fully), but you can sort of see what I'm talking about if you compare the level of detail the ninja has compared to the altar at the back of the cathedral.
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