Showing posts with label prespective. Show all posts
Showing posts with label prespective. Show all posts

Thursday, November 23, 2006

Thanks (the kind you give)


I know my posts have been infrequent. I have had some things to mull over. In any rate, I'll redouble my efforts to post.

In the meantime here is more prespective work to look at.

-Ray

Thursday, November 09, 2006

Penny Arcade Scholorship

Blah old perspective work I'm whoring out.

I was gonna post something yesterday, but got tangled up in switching to blogger beta. I woke up real late today (4:00 pm, a travesty I know) and ate a bunch of candy cus I didn't feel like making anything. I've been a bad boy. There is a definite reason for my behavior, but I don't want to get into it. It's the same feeling that makes me not want to go to school today.

I saw that Penny Arcade is accepting applications for a scholarship they are sponsoring. It's for $10,000 and I want to apply for it, however I barely meet the minimum requirements (3.3 - 4.0 GPA is the requirement and I have a 3.33 GPA) I gotta check to see if my GPA is still ok to apply and I think that I will do it. By the way, I have to say that for a professional artist working in the industry of comic making, every one of Gabe's work I've seen where he used reflections he has done it wrong.

Edit: I've updated the ninja perspective drawing I posted in October.

Thursday, October 12, 2006

Ninjas!

I woke up after collapsing in my bed and my wrist hurts too bad to pick up a pen so I'll just post some of my old work for now. I did this in my perspective class I took with Leandro Ng (great teacher I learned a lot from his class). It's the first piece I did for his class. Looking at it now I say it's a bit pretentious and suffers from the pen strokes of a newbie. The thing has been cropped and re-cropped so some of the elements around the edges have eroded away.

Yesterday was a mess, I slept only like 2 hours and had to get up and completely finish UVing a model in three hours. It was insane, but with the right program and some elbow grease, I was able to do it.

Today, I'll explain level of detail. In particular, the level of detail of lines as they recede into space. The farther an object or detail is to the point of view of a scene, the fewer and thinner lines you should use. You can't see too much of this from the example (I was too green when I did this to understand this concept fully), but you can sort of see what I'm talking about if you compare the level of detail the ninja has compared to the altar at the back of the cathedral.